What Is Confirmed
The preview is strong evidence for the core defensive choices, but it is not a final frame-data guide. It does not publish retail parry windows, dodge invulnerability, guard durability, chip damage, resource costs, difficulty modifiers, or a universal answer for every attack.
What It Means for Players
The combat hub will teach observation first: block a repeatable string, then test parry and dodge separately while keeping weapon and distance constant. Boss pages will recommend a response only after it is reproducible in the release build and labeled with platform, difficulty, and patch.
Source and Verification
This update is based on PlayStation hands-on report. It separates confirmed statements from inferences and records the publication date so later announcements or retail testing can replace outdated information.
Next Update
The related combat hub will be revised when S-GAME, PlayStation, Steam, the dedicated State of Play, or the release build supplies a concrete change. Rumors, retailer placeholders, community tags, and edited footage are not treated as final mechanical proof.